Potato Please Guide

Potato Please Guide / Story & achievements

Potato Please · Story & achievements

Two endings on foot: return to Depot 5 or follow the railway

At the end of the shift you can leave the locomotive alone. One complete playthrough shows the route back to the depot and the route down the tracks, followed by two different reports about the same worker and his son. Both sections below spoil the endings.

Turn back when the loudspeaker calls

Keep a manual save after unlocking the Iron Door and before committing to any exit. On the snowy railway approach, turn back from the train and return to the depot entrance. The reference run ends at the red-lit door, then fades to a Ministry bulletin about returning to service. The bulletin says the worker returned on the loudspeaker’s order, his train left for the Northern Front as scheduled and he remains at his post. It is an ending with a written report, even though the scene returns you to familiar surroundings.

Read the next screen for the family result. In this recorded route the school tells Pavel his father briefly left and came back. The authorities enter it as a corrected lapse and deny him a visit. Players comparing the family story should save both the operational bulletin and the following appendix.

Follow the open tracks without boarding the engine

From the late-game railway area, stay outside the locomotive. Follow the open tracks away into the snowy distance. The recording shows the rails running straight toward the mountains, followed by a fade and the desertion bulletin. If you are looking at three levers inside the cab, you have taken the train path instead. This on-foot ending is reached after the last shipment is ready, so an earlier shot at the depot perimeter is a different event.

Read the bulletin to confirm your result. The worker ignored warnings and was shot while trying to escape. The Ministry assigns a replacement to Depot 5. His departure did not leave a trainload stranded: the northern train departed as scheduled here as well as in the return-to-duty outcome.

Read the school’s report after the escape

On this run the school tells Pavel about the desertion. The appendix says he disowned his father in front of his class and took his mother’s surname. If you are trying to identify a remembered ending from the boy’s name change, look for the desertion bulletin immediately before it. The corresponding return-to-duty appendix on the same playthrough records a refused visit. Comparing the two gives you the effect of the final route on this particular family history.

The guard’s distant shot before boarding

The first loudspeaker command on the snowy railway tells Comrade 42 to go back to the hangar. Farther up, the guard is ordered to fire and a subtitle announces a distant shot. In the referenced run the player still reached the PT-047 cab door three seconds after that subtitle and made a train choice. The sound on the approach is not, by itself, a completed desertion ending. Watch what comes next. A controllable cab indicates you reached the locomotive. The desertion bulletin tells you the on-foot attempt has ended.

Steam player capture · loudspeaker order to return during the railway approach
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