Letter 1: experience or cash
For resistance letter 1, hiding the contents awards 2 experience. Reporting pays 0.5 instead. If you need cash for a pending purchase, subtract 0.5 from the amount you still need before deciding whether that payment changes what you can afford.
Letter 2: experience or cash
For resistance letter 2, hiding the contents awards 4 experience. Reporting pays 1 instead. If you need cash for a pending purchase, subtract 1 from the amount you still need before deciding whether that payment changes what you can afford.
Letter 3: experience or cash
For resistance letter 3, hiding the contents awards 4 experience. Reporting pays 1 instead. If you need cash for a pending purchase, subtract 1 from the amount you still need before deciding whether that payment changes what you can afford. The community table also records a Poison Vial on the hide branch of this letter.
Letter 4: experience or cash
For resistance letter 4, hiding the contents awards 12 experience. Reporting pays 3 instead. If you need cash for a pending purchase, subtract 3 from the amount you still need before deciding whether that payment changes what you can afford.
Letter 5: experience or cash
For resistance letter 5, hiding the contents awards 30 experience. Reporting pays 7.5 instead. If you need cash for a pending purchase, subtract 7.5 from the amount you still need before deciding whether that payment changes what you can afford.
Letter 6: experience or cash
For resistance letter 6, hiding the contents awards 48 experience. Reporting pays 12 instead. If you need cash for a pending purchase, subtract 12 from the amount you still need before deciding whether that payment changes what you can afford.
Letter 7: experience or cash
For resistance letter 7, hiding the contents awards 400 experience. Reporting pays 100 instead. If you need cash for a pending purchase, subtract 100 from the amount you still need before deciding whether that payment changes what you can afford.
Before cashing in a resistance letter on an ending run
A cash reward can change more than your wallet. The player achievement walkthrough warns that reporting a second resistance note can put Pavel in the hostage branch. If you are chasing Your Own Executioner, record how many notes you already reported before taking a payout. The same walkthrough says poisoning the memorial carrots also counts against this route.
When the machine announces a blockage
Players report finding Resistance notes from both the hand-cranked machine and the automatic peeler. You can keep either machine in production when looking for the next note. Watch for the message that the machine is blocked. Walk up to the machine that stopped and hold the interact control there. In the reported sequence this brings up the event. If you only see an intact sack above a full hopper, check the blockage message first: ordinary feed problems have a different remedy.
If the poison instructions vanish before the crates arrive
A player reached the vegetable crates and could no longer find the vial instructions, even after scrolling through the hidden mail. The developer acknowledged the missing-note issue. When the instructions first appear, record the vegetable named on the letter before dismissing it. Keep a save from before the choice if you plan to explore both outcomes.
In the same report, reloading after treating the wrong crate restored the peeling work but did not reopen the poison prompt. The earlier outcome still played. Check for the choice itself before repeating a long crate objective. If that prompt is missing again, preserve the save and report which crate you selected and when the save was made. The thread gives no guaranteed method for reversing that choice.
Use the inspection percentage when hiding the vial
After the request to hide the vial, take it outside to the potato pile and put it among the potatoes. In the player thread, covering it with a few potatoes lowered the displayed detection chance to zero even though part of the vial remained visible. Check the readout before leaving it. Another player reported zero behind barrels in the corner, while one under the locker beside the peeling table reported three percent. If your placement leaves a chance you dislike, change the placement and read the display again. These are results from particular placements, not fixed odds for each piece of furniture.
When to cut below the surface for a hidden message
Read the message on screen as you work. A recorded opening playthrough describes the game signalling when there is something inside and asking the player to peel deeper. On that potato, keep working into the indicated area until the item appears. On an ordinary potato without that prompt, stay near the skin. Digging into every center spends flesh without making the next letter arrive sooner.
Opening playthrough observations: tool changes, Full Peel and contaminated potatoes ↗
Read the notes about a medal and a portrait
Two separate slips can emerge from a stopped machine. One says soldiers are dying and villages are starving while someone in the capital may receive a medal for moving a line on a map. There is no medal collection prompt on that slip. Its buttons let you keep or report it. A later note about a portrait on every wall says the Resistance will remember who acted and who kept silent. It offers those same two actions. That second note does not mention the son, his school or a place to meet him. If you are tracking the hostage story, continue looking for the separate warning that the Resistance knows where he lives.
Gameplay · the medal and map note and its two actions ↗
The white ball on the front of the hopper
Step close to the clogged machine and watch the front-facing State Property plate during the interaction. In two recorded encounters the player draws a tightly crumpled white paper out near that plate. It unfolds into the timed keep-or-report screen. If the screen still shows the note and a decreasing number, the interaction has reached the story choice. Deal with the paper before trying to clear the same machine again. A normal unpeeled tuber in the hopper has no paper or two-option screen.
Gameplay · crumpled paper emerging at the machine ↗
Estimate the full experience reward for hiding every Resistance note
In the v1.0.3 player ledger the seven hiding rewards are 2, 4, 4, 12, 30, 48 and 400 experience. The first six total 100; the last one alone supplies four fifths of the 500 total. To follow this route, choose Hide on each note and remember that the third also delivers the vial. These are experience rewards. Keep cash on hand separately for Pavel or the Supply Office, and do not expect 500 spendable Journal points.
MJun.21’s version 1.0.3 purchase and event ledger ↗
jxselee's Steam achievement guide, including the conditions for the three peel milestones ↗
Sources
- Original player ledger for prices, events and objectives steamcommunity.com
- SteamAH community price and task observations steamah.com
- Equipment progression and workbench functions www.whisperofthehouse.com
- Player ending checklist gggwiki.com
- Player Q&A about extracting rebel notes from machines steamcommunity.com
- Player reproduction and Golden Horn Studios reply steamcommunity.com
- Don't read unless you want a Spoiler: Where do you hide.... steamcommunity.com
- Opening playthrough observations: tool changes, Full Peel and contaminated potatoes www.potato--please.wiki
- Golden Horn Studios: Steam store and game gallery store.steampowered.com
- Gameplay · the medal and map note and its two actions rutube.ru
- Gameplay · portrait note and its two actions rutube.ru
- Gameplay · later warning explicitly naming the son rutube.ru
- Gameplay · crumpled paper emerging at the machine rutube.ru
- Gameplay · another paper at the same plate rutube.ru
- jxselee's Steam achievement guide, including the conditions for the three peel milestones steamcommunity.com