Workbench
Level 1: pay 12. From an unowned Workbench, allow 12 in total through this level.
Crank Peel Machine
Level 1: pay 20. From an unowned Crank Peel Machine, allow 20 in total through this level.
Level 2: pay 52.5. From an unowned Crank Peel Machine, allow 72.5 in total through this level.
Level 3: pay 90. From an unowned Crank Peel Machine, allow 162.5 in total through this level.
Unlock checklist from the community table: Lv1: Workbench. Check the required owned level if the terminal will not sell you the item.
Auto Peeler
Level 1: pay 280. From an unowned Auto Peeler, allow 280 in total through this level.
Level 2: pay 420. From an unowned Auto Peeler, allow 700 in total through this level.
Level 3: pay 630. From an unowned Auto Peeler, allow 1330 in total through this level.
Unlock checklist from the community table: Lv1: Crank Peel Machine Lv3; Lv2: Sack Gantry Lv1. Check the required owned level if the terminal will not sell you the item.
Sack Gantry
Level 1: pay 280. From an unowned Sack Gantry, allow 280 in total through this level.
Level 2: pay 170. From an unowned Sack Gantry, allow 450 in total through this level.
Level 3: pay 280. From an unowned Sack Gantry, allow 730 in total through this level.
Level 4: pay 450. From an unowned Sack Gantry, allow 1180 in total through this level.
Unlock checklist from the community table: Lv1: Auto Peeler Lv1. Check the required owned level if the terminal will not sell you the item.
Overclock
Level 1: pay 1400. From an unowned Overclock, allow 1400 in total through this level.
Unlock checklist from the community table: Auto Peeler Lv3. Check the required owned level if the terminal will not sell you the item.
Sack Cableway
Level 1: pay 1250. From an unowned Sack Cableway, allow 1250 in total through this level.
Level 2: pay 560. From an unowned Sack Cableway, allow 1810 in total through this level.
Level 3: pay 840. From an unowned Sack Cableway, allow 2650 in total through this level.
Level 4: pay 1250. From an unowned Sack Cableway, allow 3900 in total through this level.
Unlock checklist from the community table: Lv1: Crank Peel Machine Lv3, Wheelbarrow. Check the required owned level if the terminal will not sell you the item.
Claw Crane
Level 1: pay 2100. From an unowned Claw Crane, allow 2100 in total through this level.
Unlock checklist from the community table: Sack Cableway Lv1. Check the required owned level if the terminal will not sell you the item.
Crane Autopilot
Level 1: pay 1700. From an unowned Crane Autopilot, allow 1700 in total through this level.
Level 2: pay 420. From an unowned Crane Autopilot, allow 2120 in total through this level.
Level 3: pay 630. From an unowned Crane Autopilot, allow 2750 in total through this level.
Level 4: pay 840. From an unowned Crane Autopilot, allow 3590 in total through this level.
Unlock checklist from the community table: Lv1: Claw Crane. Check the required owned level if the terminal will not sell you the item.
Shopping route: bucket from zero carry upgrades
Buy Carry Capacity I-III and Bucket in sequence. The quoted prices are 1.25 + 2.5 + 3.25 + 9, totaling 16. Subtract any listed tier already owned. Check that the current assignment permits the purchase before saving for it.
Shopping route: steel knife from the starting blade
Buy Rusty Knife I-II and Steel Knife I in sequence. The quoted prices are 0.4 + 1.5 + 2.7, totaling 4.6. Subtract any listed tier already owned. Check that the current assignment permits the purchase before saving for it.
Shopping route: peeler after Steel Knife I
Buy Steel Knife II-III and Peeler I in sequence. The quoted prices are 3.9 + 4.5 + 6, totaling 14.4. Subtract any listed tier already owned. Check that the current assignment permits the purchase before saving for it.
Shopping route: crank before buying the table
Buy Workbench and Crank I in sequence. The quoted prices are 12 + 20, totaling 32. Subtract any listed tier already owned. Check that the current assignment permits the purchase before saving for it.
Shopping route: auto peeler from the upgraded workbench
Buy Crank I-III and Auto Peeler I in sequence. The quoted prices are 20 + 52.5 + 90 + 280, totaling 442.5. Subtract any listed tier already owned. Check that the current assignment permits the purchase before saving for it.
Shopping route: second drum before buying the gantry
Buy Gantry I and Auto Peeler II in sequence. The quoted prices are 280 + 420, totaling 700. Subtract any listed tier already owned. Check that the current assignment permits the purchase before saving for it.
Shopping route: overclock after the second automatic drum
Buy Auto Peeler III and Overclock in sequence. The quoted prices are 630 + 1400, totaling 2030. Subtract any listed tier already owned. Check that the current assignment permits the purchase before saving for it.
Shopping route: wheelbarrow after maxing the crank
Buy Bagging I and Wheelbarrow in sequence. The quoted prices are 40 + 210, totaling 250. Subtract any listed tier already owned. Check that the current assignment permits the purchase before saving for it.
Shopping route: vacuum from bagging level one
Buy Wheelbarrow and Vacuum in sequence. The quoted prices are 210 + 2800, totaling 3010. Subtract any listed tier already owned. Check that the current assignment permits the purchase before saving for it.
Shopping route: manual crane before buying a cableway
Buy Cableway I and Claw Crane in sequence. The quoted prices are 1250 + 2100, totaling 3350. Subtract any listed tier already owned. Check that the current assignment permits the purchase before saving for it.
Shopping route: automatic crane from an installed cableway
Buy Claw Crane and Autopilot I in sequence. The quoted prices are 2100 + 1700, totaling 3800. Subtract any listed tier already owned. Check that the current assignment permits the purchase before saving for it.
Shopping route: cableway from a maxed crank without bagging
Buy Bagging I, Wheelbarrow and Cableway I in sequence. The quoted prices are 40 + 210 + 1250, totaling 1500. Subtract any listed tier already owned. Check that the current assignment permits the purchase before saving for it.
Plan the route around equipment already in place
Two players who worked through the automation upgrades describe machines being installed in set positions. Plan around the installed drum and the indoor pickup strip. Before adding another machine, walk the current route with a single sack. Leave the aisle beside the drums free for unloading and place full sacks under the hook. If a cart occupies that strip, wheel it aside and repeat the same trip. The players describe buying access to equipment in those locations, with no placement step during the purchase.
Spend a surplus after the visible shop is maxed
Read the owned-level indicator on each piece of equipment and check the handling and facility tabs as well as automation. If all the tiers you want are already bought, the 1.0.4 return to the hangar lets you order more potatoes by telephone once the old heap is mostly gone. Ordering a pile gives your equipment more work. It does not add another machine tier to the shop. A player asked for new ways to spend thousands of leftover coins. Golden Horn replied that more was being worked on for a larger update and gave no release date.
Steam player or developer comment on the patch discussion ↗
Finish the quota with equipment below its maximum
Check the active quota and whether processed potatoes are still making it through to delivery. If the counter is climbing, let your current equipment finish the remaining stock. A player reported reaching the end without first needing every upgrade at maximum. The documented key trigger is the completed quota followed by the special delivery. Save for another drum if throughput is the problem. Buying that tier just to fill an empty shop slot does not replace finishing the quota.
Steam player or developer comment on the patch discussion ↗
Studio notes for hotfix 1.0.2 ↗
PC walkthrough with the named Journal orders and their counters ↗
Decide whether the crane adds anything after buying the vacuum
Follow one load from the yard. With the vacuum you personally gather the potatoes into its tank, take them to the destination and discharge them. A manual crane moves a claw load to the receiving hopper from its cab; the Autopilot upgrade later handles digging while the cab is empty. If you already have a vacuum, try one normal round trip and note whether the outside haul keeps you occupied while the drums run empty. That is the work the crane line can take over. Keep the vacuum for spills and reachable loose stock indoors.
Follow the hand-tool prerequisites on a machine-first run
Check the active Journal assignment before saving straight for an Auto Peeler. The early route still goes through the handheld Peeler and the improved workbench on its way to the Crank Peel Machine. On the documented route, finish the Peeler’s required tiers for Proper Tools and purchase the table for A Better Bench, then switch to the machine assignments. Until the prerequisite is owned, surplus cash by itself does not advance those steps. You can stop choosing optional manual-work purchases when the machine route opens.
Choose whether to keep peeling once automation takes over hauling
A November 12 player found that the knife largely disappeared from their routine once sacks and powered drums were in use. If you enjoy the cutting or still need manual peels, set a small batch of whole raw potatoes aside in the workbench supply before sending the remaining sacks to the drum room. Work that batch at the board and watch the hand-peeling achievement progress. If your priority is the ordinary shipment quota, carry the next sack to the drums once the hand batch is done. The machine line and the cutting board can both serve the shift.
Steam player review, November 12 ↗
Steam discussion: What counts as "Peeling by hand" ↗
Read the requisition slot before assuming a motor was free
One player thought a failed requisition without enough money had unlocked an Auto Peeler. Another recorded an apparent unlock immediately after Crank III. Inspect the actual Auto Peel Machine row: the first crank can run on its own at tier three, while purchasing the Auto Peel Machine row adds a separate machine to the room. Record the owned fraction and count the physical drums before spending. If the shop shows zero of three and only the crank is running, you have observed its motor upgrade. If a separate owned tier changed without payment, save a screenshot of the balance and row for the developer.
Steam player account of this shift ↗
Steam discussion: Bug: Auto Peeler unlocked automatically ↗
Recognise a proposed sorting station before saving for it
The Sorting Station and Deep Cellar appear in a player’s list of proposed additions. The photographed shop instead provides hand carrying, a bucket, Bagging, a wheelbarrow and a vacuum, and the automation list covers the actual processing line. For a mixed spill now, take a finished potato to the channel and move whole raw stock to the board or hopper before collecting the remaining group. To keep stock through a save, use a documented hopper or vacuum tank. Those steps address the two jobs the proposed equipment was meant to do.
Steam discussion: My ideas and game flaws / Мои идеи и недочеты в этой игре ↗
Transport equipment actually present in a played shift ↗
Decide whether to stop early for a second post-credit pile
One reviewer finished buying the last upgrades with fewer than a thousand potatoes left and wanted to try the whole setup. A small initial pile can confirm that your hooks and drums start, but it cannot sustain a prolonged full-line test. If the goal is to watch your finished machinery work, complete the ending and choose Continue Playing. When the old pile is depleted enough, call the State telephone for a new load. Observe the full route from the crane receiver through the drums on the same equipped save.
Steam player account of this shift ↗
Golden Horn Studios: post-credit restocking on the completed save ↗
Sources
- Original player ledger for prices, events and objectives steamcommunity.com
- SteamAH community price and task observations steamah.com
- Equipment progression and workbench functions www.whisperofthehouse.com
- Player review from Steam’s french review feed steamcommunity.com
- Player review from Steam’s polish review feed steamcommunity.com
- Steam player or developer comment on the patch discussion steamcommunity.com
- Steam player or developer comment on the patch discussion steamcommunity.com
- Golden Horn Studios: Patch 1.0.4 steamcommunity.com
- Steam player or developer comment on the patch discussion steamcommunity.com
- Studio notes for hotfix 1.0.2 steamcommunity.com
- PC walkthrough with the named Journal orders and their counters 9puz.com
- Steam player review steamcommunity.com
- Steam player review steamcommunity.com
- Steam player review, November 12 steamcommunity.com
- Steam discussion: What counts as "Peeling by hand" steamcommunity.com
- A stocked manual board and a separate tray of finished output steamcommunity.com
- Steam player account of this shift steamcommunity.com
- Steam discussion: Bug: Auto Peeler unlocked automatically steamcommunity.com
- Separate Auto Peel Machine purchase row (Japanese UI, GameCap) gamecap.jp
- Separate drum bodies installed side by side steamcommunity.com
- Steam discussion: My ideas and game flaws / Мои идеи и недочеты в этой игре steamcommunity.com
- Transport equipment actually present in a played shift rutube.ru
- A collected load of finished produce steamcommunity.com
- Golden Horn Studios: post-credit restocking on the completed save store.steampowered.com
- The completed drum room running a sack route steamcommunity.com