Potato Please Guide

Potato Please Guide / Machines & handling

Potato Please · Machines & handling

Knife And Streak upgrades: tier prices and savings targets

Read the level already owned before spending. Each amount below is a separate purchase. The running budget includes this upgrade line only. Figures come from a community terminal transcription; check the displayed quote on your build before paying.

Rusty Knife

Level 1: pay 0.4. From an unowned Rusty Knife, allow 0.4 in total through this level.

Level 2: pay 1.5. From an unowned Rusty Knife, allow 1.9 in total through this level.

Published guides disagree on the opening quote (0.30 or 0.40). This budget uses the higher observed figure. Check the first quote before committing your remaining cash.

Steel Knife

Level 1 costs 2.7. Starting from zero, the total through this tier is 2.7.

Level 2 costs 3.9. Starting from zero, the total through this tier is 6.6.

Level 3 costs 4.5. Starting from zero, the total through this tier is 11.1. Buy Rusty Knife level 2 first.

Peeler

Level 1 costs 6. Starting from zero, the total through this tier is 6.

Level 2 costs 7.5. Starting from zero, the total through this tier is 13.5.

Level 3 costs 9. Starting from zero, the total through this tier is 22.5. Buy Steel Knife level 3 first.

Streak Bonus

Level 1 costs 1.6. Starting from zero, the total through this tier is 1.6.

Level 2 costs 5. Starting from zero, the total through this tier is 6.6.

Level 3 costs 12. Starting from zero, the total through this tier is 18.6.

Streak Clock

Level 1: pay 0.5. From an unowned Streak Clock, allow 0.5 in total through this level.

Level 2: pay 1.5. From an unowned Streak Clock, allow 2 in total through this level.

Level 3: pay 4. From an unowned Streak Clock, allow 6 in total through this level.

Will a streak investment pay off after the first Auto Peeler?

A player who owned an Auto Peeler asked whether to keep buying manual streak upgrades. One respondent put the extra income at up to 0.20 per hand-peeled potato. The three Streak Bonus purchases in the price ledger total 18.60. Even if the entire reported maximum were extra income you did not already receive, that would take 93 qualifying potatoes to recover. At 0.10 extra it would take 186. Neither is a promised return.

Compare similar-grade deliveries before and after one tier, keeping the tool and difficulty fixed. Divide the next displayed price by the extra amount you actually earn per potato. If the change is too small to distinguish or you mostly fill drums now, save the cash. If an unfinished manual achievement already calls for many cuts, the decision may go the other way.

The red streak can expire before Auto Rotate finishes a turn

One player lost a red streak before a complete automatic turn even with their timer upgrades. Another reported maintaining a streak by combining longer time limits with Muscle Memory and a manual finish.

Watch the last visible patch: rotate only as far as needed, finish the patch by hand, and observe the streak indicator on the next potato. If waiting for a full turn consistently loses the streak, try a shorter turn before buying anything else. Increasing the payout cannot extend an expiring timer.

Player screenshot: streak x6, grade S and previously finished output B (Chinese UI)
Original source ↗

Keep a hand tool for the gaps between drum loads

A player who completed both difficulties reports going back to older peelers after upgrading. If you liked an earlier tool, return to the bench and try it on several potatoes of similar shape. You can change back again when you want the newer tool.

The same player continued peeling while batches ran. Load the machine first and use its processing time for hand cuts. Check the hopper and downstream path before starting another series. A late hand upgrade such as Secondhanded is easiest to judge here: give it priority if you still spend time at the bench. Its benefit is less relevant to a shift spent carrying and loading sacks.

If the second knife vanishes behind the potato

Try the two-knife perk at the hand-peeling board and keep the potato in view as you make a short pass. Golden Horn fixed the second knife sliding behind the potato in 1.0.4. If you used the perk before that patch, check the version and try the same tool again after updating. If it still slips away, record both blades as they enter the cut so the studio can see which one goes out of view. Buying another stationary peeling drum will not change the hand-held tool.

Make ordinary sales while an early knife keeps missing the streak window

Deliver the next accepted batch even if the timer has expired. In the recorded warm-up, the objective counts potatoes peeled and delivered, and the supply window opens through those assignments. Chaining timed peels is an optional way to increase earnings. If you are deciding between purchases, separate the timer upgrade, which buys more time, from the bonus upgrade, which pays on a chain you can already sustain. Try the same blade on a short batch before funding the bonus. The Steam player’s question does not establish a minimum tool tier or an exact timer in seconds.

The Streak Clock and Streak Bonus rows at the supply terminal (Japanese UI)
Original source ↗

What the second blade is cutting

Use the two-knife perk at the board with one potato in the cutting position. The illustrated Japanese guide describes the extra blade working the far side of that potato. Stay on the same vegetable as you inspect its progress. This upgrade does not create a second workstation or send a second tuber through at the same time. On an old version, a blade slipping out of view can obscure what is happening. The 1.0.4 patch fixed that visual issue.

Test a finishing tool on the problem potato instead of restarting the shift

A Steam player who received good grades on Steel Knife III reported lower results with the Y peeler. If you prefer the steel knife on clean, regular pieces but struggle with tiny damaged areas, leave your preferred main tool equipped for the broad peel. Where a remaining spot needs local work, use the tool slot shown at the board to select your already purchased alternate blade before making the finishing cut. Compare waste and grade after that cut. The aim is to find which tool handles that shape on your own strictness setting, rather than treating every potato as a new full-shift tool decision.

Steel Knife III selected at the cutting board
Original source ↗
The handheld peeler at the board on a differently shaped potato
Original source ↗

Check whether an advertised knife is on the actual purchase list

Titanium Knife and Ergonomic Peeler appear in one player’s proposed improvements thread. In the recorded shop, the price-bearing cutting rows near the top are the Rusty Knife, Steel Knife and Y-shaped Peeler. Use the owned fraction beside one of those real rows to decide the next upgrade. After your Y peeler is maxed, a patch left behind is a finishing problem: rotate the potato and make a short manual cut where necessary. Waiting for a higher-grade titanium purchase will not clear that patch.

Time a fixed bench session instead of comparing the grade letters

Players report that a steel knife can produce cleaner grades while a peeler can finish more ordinary pieces in the same time. Start with raw stock ready, note your wallet, work one tool for a fixed interval, and let the output sell. Repeat with the other tool under the same tolerance setting. Use the difference in sold cash per minute to choose a tool for earning; use the final grades if precision is your goal.

Active handheld peeler and separate finished-piece value
Original source ↗

Choose the blade after inspecting the individual piece

One player uses steel on pieces with no rot to aim for S and accepts a faster peeler finish on damaged stock. Try the split on two small batches and record grade, waste and time separately. If the suspected rot is only skin, make a shallow test cut before committing to a deep pass. The player's strategy is a useful comparison, not a promised grade for every knife.

The peeler touches a narrow band with the active cut still in progress
Original source ↗

Measure whether extra streak income covers the next tool

Work a batch with your existing blade and record what a successful streak adds to the wallet compared with a comparable ordinary sale. Divide the price of the desired improvement by this extra amount and round up. For instance, if your own measured gain is 0.20, a 1.60 purchase needs eight extra such bonuses. Use your observed bonus, since 0.20 here is an example, not the game's guaranteed payout.

Match the number on the equipped rusty knife to the terminal's two sharpenings

The tool name on the right of the workbench and the fraction on its supply card count from different starting points in the recorded build. The worker begins peeling with the issued blade before buying anything. After paying 0.40 the player has one of two sharpenings on the supply card; the next workbench view labels the tool Rusty Knife II. A later view shows Rusty Knife III. If you already hold III, the next tool to check in the supply office is the separately listed Steel Knife, not a third rusty sharpening. Use the fraction on the Rusty Knife card to see how many paid tiers still remain.

Choose a longer clock when the assisted cut outlasts the streak

Use the next two potatoes as a check. Have raw stock ready, start the bench assist, and see whether the streak expires while the knife is still finishing. In that situation extending the Streak Clock gives the finishing stroke more time. A larger Streak Bonus changes what an intact chain can earn. The first clock tier in the v1.0.3 ledger costs 0.5, the first bonus tier 1.6.

One Hard player kept a streak using a longer timer and finishing the last patch manually. If the assist stalls on a remaining mark, turn the potato and finish the cut yourself. Compare consecutive completed potatoes before buying another tier. This result comes from a player run and depends on the piece and your timing.

Sources

Related field notes