Carry Capacity
Level 1: pay 1.25. From an unowned Carry Capacity, allow 1.25 in total through this level.
Level 2: pay 2.5. From an unowned Carry Capacity, allow 3.75 in total through this level.
Level 3: pay 3.25. From an unowned Carry Capacity, allow 7 in total through this level.
Level 4: pay 6.5. From an unowned Carry Capacity, allow 13.5 in total through this level.
Level 5: pay 8. From an unowned Carry Capacity, allow 21.5 in total through this level.
Level 6: pay 9.5. From an unowned Carry Capacity, allow 31 in total through this level.
Bucket
Level 1: pay 9. From an unowned Bucket, allow 9 in total through this level.
Unlock checklist from the community table: Carry Capacity Lv3. Check the required owned level if the terminal will not sell you the item.
Bagging
Level 1: pay 40. From an unowned Bagging, allow 40 in total through this level.
Level 2: pay 120. From an unowned Bagging, allow 160 in total through this level.
Level 3: pay 250. From an unowned Bagging, allow 410 in total through this level.
Unlock checklist from the community table: Lv1: Crank Peel Machine Lv3. Check the required owned level if the terminal will not sell you the item.
Wheelbarrow
Level 1: pay 210. From an unowned Wheelbarrow, allow 210 in total through this level.
Unlock checklist from the community table: Bagging Lv1. Check the required owned level if the terminal will not sell you the item.
Potato Vacuum
Level 1: pay 2800. From an unowned Potato Vacuum, allow 2800 in total through this level.
Unlock checklist from the community table: Wheelbarrow. Check the required owned level if the terminal will not sell you the item.
If different varieties all look alike in the bucket
Pick up one easily recognizable sweet or spotted potato and leave one of the same kind on the ground as a reference. Load just one into the empty bucket, tip it out on a clear patch and inspect it beside the reference. The 1.0.3 notes say potatoes retain their appearance inside containers. Players have since described different results, so record the build and note whether the change happens on pickup, inside the bucket, or after tipping it out. The discussion establishes an appearance change in one run and does not establish a change to sale value.
Pick up one potato after buying Carry Capacity
When your hand has grabbed three potatoes and you want just one, use the mouse scroll wheel to reduce the number held. Watch the held items as you scroll and stop at one. The studio gives this control in answer to a player who was throwing potatoes across the room trying to separate them. You can keep the larger carry upgrade for hauling.
Six sacks fill the wheelbarrow
Load six filled sacks for a full trip. The studio confirmed that six is the capacity and corrected an early description promising twelve in hotfix 1.0.1. For twelve sacks, take two full trips and unload the first six before starting the second. If six are already aboard, trying to force the next bag onto the wagon will not raise the limit.
Start packing sacks before saving for the vacuum
Open the supply window and make sure Bagging itself shows an owned level. Walk close to loose potatoes in the yard, look for the bagging prompt and hold E until a sack forms. A Korean player kept hauling with the bucket while saving 2,800 because they thought the later vacuum unlocked this action. They found the bagging prompt by going back to the potatoes. Move the first sack clear of the heap before making a second. You can use the new handling method immediately once Bagging is owned.
Steam discussion: Stealing the Puppy's potato ↗
Spend on the walk or the load once peeling is automated
Watch one complete yard trip. If you spend the trip jogging an already full sack back and forth, look at Sprint or movement improvements in the Journal and compare your time along the same path. If you return so frequently because each sack holds too little, inspect the next sack-capacity improvement instead. A player singled out sprint speed and sack capacity as useful once machines took over peeling. Hold back the point if the sacks already reach the bunker faster than the drums can process them.
Empty the bucket with the Nintendo-style on-screen layout
Equip the bucket outdoors and read the lower-left action. This PC player's Chinese-language capture shows ZL beside the instruction to empty the bucket. The selected bucket reads 48/48, while the sack limit on the right is a separate 36/36. Face the intended receiving point before using the displayed action and watch the bucket value fall. If a different controller layout is active, look for the bucket-empty action in the same spot instead of guessing from the hand-throw button.
Open a starter sack before buying the packing skill
Walk up to a filled starter sack, aim at the bag itself and press E with the default keyboard controls. The developer gives this instruction for opening a sack. Opening an existing bag is available at the start. The Bagging purchase teaches you to make a new full sack from loose potatoes. The terminal description explicitly distinguishes packing a sack from tearing one. For the first Journal assignment, open the supplied sack, then take its loose contents to the workbench. Saving for a later packing purchase will not advance that opening objective.
Choose between more potatoes per bag and more bags on the ground
Read the two places separately. The Handling purchase called Bagging enlarges each packed sack as its tiers rise. The Journal has a separate Sack Limit skill for the number of bags you can have out together. The player recording shows Bagging at 3/3 while the visible sack count is still out of twelve. Buy a packing tier if individual loads are too small. If you are hitting a limit on simultaneous sacks, first send existing bags on, then check the Journal skill for that limit.
potental game ending bug when it comes to using sacks. spoilers maybe ↗
Upgrade how fast the bucket fills at the heap
Look for the T-34 bucket in the third Journal row after you have the ordinary bucket. The Japanese player guide records a capacity of 48 and twice the scooping speed. The other player’s working bucket shows 0/48 after emptying into the crank hopper. To check the benefit, start with an empty bucket at a dense patch, fill it, walk it inside and unload. Carry Capacity improves your hands and Bagging changes sacks. The larger bucket is the upgrade that changes this particular pickup cycle.
Keep raw and finished potatoes apart while using the bucket
First make room between the two groups. Use the adjustable hand carry count to move single finished pieces to the water if the floor is tightly mixed. Then equip the bucket by the clearly raw pile and scoop from its exposed edge. Empty this raw load at the workbench or machine intake. The player who recommended using the bucket did so to target what they wanted more easily. Do not treat it as an automatic filter for a mixed pile.
Unable to pick up one potato at a time ↗
unpeeled potatoes going down the water current ↗
Do not spend a Journal point on Auto Hold to grip a load outside
Auto Hold applies to the cutting input at the board. It will not give the group of loose potatoes a new carrying grip. If a three-potato load keeps dropping pieces on the way to the chute, use the mouse wheel to reduce the active hand count and take a smaller batch right to the inlet. For raw transport once you own the bucket, scoop separated raw stock instead of dragging a group through the room. Test the hand count while standing clear of the workbench.
SERIOUS ISSUES TO THE DEVS, A LITTLE LONG. SORRY BUT COMPLAINTS (BUT SUGGESTIONS ALSO) ↗
Unable to pick up one potato at a time ↗
Use the bucket for peeled stock after a big output spill
The Russian capture shows a full 48/48 bucket holding pale finished potatoes inside the depot. Keep this load out of the raw hopper. Walk it to the reservoir opening and empty a small, controllable load into the water. If your full bucket threw pieces beyond the opening, collect what missed and reduce the next scoop. This also gives you a way to recover a clean output pile before you can pay for the vacuum.
Keep a village crate separate from transport equipment
When the box at the pile asks for a village donation, set the bucket or sack down before targeting the crate. A developer confirmed the box can receive slightly more than the ten potatoes named in that request. Check the separate Varenka guide for the donation and the consequences of sending it. A crateful sent to the village will not become a sack for loading into the drum.
Steam discussion: crate by pile overflow ↗
Steam discussion: Unable to pick up one potato at a time ↗
Separate full bucket capacity from the number of pieces visible above the rim
The game screenshot shows 48/48 beside slot two, but only the top layer of the load is visible. Use that fraction to decide when to leave the heap. If the number is already at its maximum, another scoop has no available space. The video also shows the empty bucket after discharge and its count at zero. If you need to audit an individual haul, record the starting number, finish scooping, then subtract that starting number from the final count instead of counting the exposed shapes.
Transport a specific oddly shaped potato without mixing its identity into a batch
If you are taking a particular tiny, red-spotted or sweet potato to the board to practise its cut, pick that one up in your hand. Reduce a multiple pickup with the mouse wheel, then carry it straight to a clear workbench rather than first sweeping it into a mixed bucket. A player reported that several different skins appeared identical after dumping a bucket, and the November 7 update addressed container appearance. The hand route also avoids confusing your target with a different potato from that same mixed load.
Steam discussion: is the bucket supposed to change every potato into the same type? ↗
Steam discussion: Unable to pick up one potato at a time ↗
1.0.3 preserves appearances in containers ↗
Sources
- Original player ledger for prices, events and objectives steamcommunity.com
- SteamAH community price and task observations steamah.com
- Equipment progression and workbench functions www.whisperofthehouse.com
- Players follow sweet potatoes into and out of the bucket steamcommunity.com
- Golden Horn Studios hotfix 1.0.3 store.steampowered.com
- Developer explains the mouse wheel carry adjustment steamcommunity.com
- Developer corrects the six-sack wheelbarrow description steamcommunity.com
- Steam player review steamcommunity.com
- Steam discussion: Stealing the Puppy's potato steamcommunity.com
- Player review from Steam’s polish review feed steamcommunity.com
- Operating notes for Sprint and carrying upgrades www.potato--please.wiki
- Bucket at 48/48 with the ZL empty-bucket prompt steamcommunity.com
- не работает steamcommunity.com
- Player footage at 2:59:50 rutube.ru
- GameCap: first-person Japanese guide with in-game captures gamecap.jp
- How have I run out of potatoes? steamcommunity.com
- Player footage at 2:24:30 rutube.ru
- potental game ending bug when it comes to using sacks. spoilers maybe steamcommunity.com
- Player footage at 2:08:50 rutube.ru
- Steam player review steamcommunity.com
- unpeeled potatoes going down the water current steamcommunity.com
- SERIOUS ISSUES TO THE DEVS, A LITTLE LONG. SORRY BUT COMPLAINTS (BUT SUGGESTIONS ALSO) steamcommunity.com
- A 48/48 bucket loaded with finished potatoes steamcommunity.com
- The receiving channel where finished stock goes steamcommunity.com
- Steam discussion: Potatoes get stuck on the bend. steamcommunity.com
- Steam discussion: crate by pile overflow steamcommunity.com
- The bucket reading zero after a feed steamcommunity.com
- A distinctly red-skinned potato at the workbench steamcommunity.com