Potato Please Guide

Potato Please Guide / Machines & handling

Potato Please · Machines & handling

How to get a wheelbarrow load from the pile to the peelers

A barrow can disappear into the pile while you fill sacks, tip on a curb, or block the bunker aisle after a successful trip. Follow the load from parking to the indoor handoff.

Park where the heap cannot swallow the barrow

Park on clear ground beside the heap. Leave enough space to walk between the barrow and the nearest potatoes, then let go and watch the barrow for a moment before filling sacks. A player saw an unattended cart roll through potatoes that blocked their own character. If it keeps drifting, move it farther out before loading it. If it has already disappeared, open Pause, Troubleshooting and use Reset Wheelbarrow. Digging toward a moving cart can push it farther away.

Take the curb squarely or walk the sack across

Walk the empty route once and watch for the corner where your cart tips. Start the loaded trip a little farther from the wall and straighten the approach before the rim reaches that obstacle. A player reports that clipping the edge with one side can throw the entire wagon. If the same corner keeps tipping it, park just short of it and carry the sacks across by hand. A clean crossing leaves both your load and your path to the depot in sight.

Unload beside the gantry strip

Stop alongside the marked indoor pickup strip. Take one full sack out of the cart and set the sack itself on the strip beneath the hook. Stand back and watch for the lift, then unload the remainder the same way. A player found machine interactions unreliable with the wagon in the aisle. If the loose sack is lifted, move the empty cart aside so you can reach the drums and see the next drop.

Guide screenshot • full sack lifted clear of the marked indoor strip
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Compare throwing one sack with making the round trip by cart

Try one full sack from your usual working position near the pile. Follow where it lands, count any time spent recovering it, and start the next comparison at the same place. For the cart trial, include loading, unloading and bringing the cart back out. A player preferred throwing on their route. Keep the cart for batches if scattered throws leave you chasing bags. During Sack Run, still use the cart because the Journal explicitly asks for that method.

Sack Run order with the six-sack hauling requirement (Japanese UI)
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The purchased wheelbarrow in the Handling tab (Japanese UI)
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Recover loose bags after the loaded barrow tips at a drum

Stop moving the barrow and look for any bags that have already spilled. Lift reachable ones separately and place them on the indoor gantry strip, or take one to a hopper with room if you are still hand-feeding. In the linked recording the barrow is tipped beside the machine with bags lying outside the bed. Once you have saved the load, move the empty cart back onto clear floor. If it remains wedged, use the wheelbarrow recovery in Troubleshooting.

Park beside the machine-room entrance when an empty cart blocks the exit

A player found the wagon clogged the walkway between auto peelers. Unload its sacks, then wheel the empty cart back out of the central ramp before staging another bag. Leave enough room for yourself to reach both water runs and for the overhead hook to reach the drop zone. Walk one full sack from the cart to the painted strip and watch one lift. If that works, keep the cart at the side of the entrance for the rest of this group.

The narrow central ramp between water runs
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The depot cart outside the processing aisle
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Budget pickup trips from the number of tied sacks you can actually carry

Start with the physical bags still waiting. A full game wheelbarrow takes six sacks. Nine visible tied sacks therefore need two cartloads: six first, then the last three. A bag already hanging inside the depot has left the outdoor queue. If some of your nine are absent, use the lost-sack recovery outside before budgeting against them. Count trips from your reachable sacks rather than treating the global on-ground sack allowance as loads already aboard.

An individual sack in the machine room on the overhead path
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Estimate whole-potato capacity from your own filled cart

The six-sack count tells you the number of bags per full cart, but the number of potatoes per bag depends on your Bagging tier. Count one full sack from your current setup and multiply its contents by the number actually aboard. For example, six sacks at a measured 24 each carry 144 raw potatoes; with only four aboard at the same tier, that trip moves 96. Use your own observed size and recount it after upgrading Bagging. Do not multiply the cart by the separate maximum number of bags that can exist around the depot.

Bagging row in the transport shop (Japanese UI, GameCap)
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Another tier of the separate Bagging purchase (Japanese UI, GameCap)
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Compare a bucket trip with a sack cart that spills on the machine floor

If the bucket seems faster even after buying a wheelbarrow, time one full round trip by each method. For the cart include packing, handling the cart, unloading at the drum, and recovering any pieces that missed. Record the accepted raw stock in each test. Divide accepted potatoes by elapsed minutes for both trips. One player reported a manually emptied sack spilling more than their bucket, so a cart with more nominal capacity need not win a short route. Try the same comparison after acquiring the indoor gantry.

A 24/24 bucket at the outdoor heap
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Indoor gantry arrival area for a full bag
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Take the second wheel past the curb before turning

A player reports a cart overturning when only the outer edge catches an obstacle. Before adding another full load, bring the empty cart to the same corner, approach squarely, and turn after both sides clear the lip. Next try one sack while watching the outside edge. If it still tips, compare a wider line on level ground rather than trying to steer the center handle more sharply. No source establishes the internal number of simulated wheel contacts.

Sources

Related field notes