Potato Please Guide

Potato Please Guide / Story & achievements

Potato Please · Story & achievements

Time a first-shift speedrun from knife to train

Find where your own run slows down. Use visible changes at the depot to time the manual opening, automatic peeling, the last delivery and the ending.

Use visible checkpoints so two runs can be compared

For a fresh-shift practice run, write down the difficulty and use the same start and end points each time. Split on the first paid delivery, first powered peeler output, first successful automatic raw load, completed quota, and confirmed train choice. These are suggested practice splits. A bought but empty peeler is easy to mistake for a working one. Pick the first actual output as the split and use it consistently.

Record the in-game result on the appropriate difficulty board too. A total time tells you which run finished first; the five checkpoints tell you whether the lost minutes came before production, while hauling, or after the quota.

Player screenshot of fastest-shift results and difficulty filters
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Compare the manual opening separately from the automated finish

Record elapsed time when the first powered potato exits, then again at the quota. Subtract the first timestamp from the second to isolate the automated portion. For example, a run with a 30-minute opening and an 85-minute quota takes 55 minutes after the first machine. A second run that reaches the machine in 27 minutes but the quota in 87 has improved the opening and lost five minutes in the production stage.

Check whether the line waited for raw stock during the slower segment. A player describes hand peeling while automatic batches ran. This makes sense during genuine machine downtime, but in a timed run a hand batch that leaves the main input empty costs time downstream.

Clock the final route separately from quota production

At the moment the quota reaches its goal, record the displayed total and your elapsed time. Start a final split for collecting the key, opening the Iron Door and making the train choice. A screenshot shows a full 60,000 quota with the key and door still in the objective list. Time spent looking for the final item belongs in this last split. It is a different diagnosis from an underfed production line.

For route practice, make a separate manual save before the final decision where possible. A practice attempt from that save measures only the final section. Hotfix notes say replaying an ending from a finished save no longer changes the recorded shift time.

Completed quota and the next objective in the player’s HUD
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Account for letters and side tasks when comparing attempts

A full achievement hunt and a run to one ending measure different work. Before you start, write down whether the attempt includes the manual-peel grind, a particular family outcome or a cableway ride. If one attempt includes one of those detours, keep that segment in its own column rather than treating extra minutes as an unexplained production loss.

Record difficulty and any reported shortcuts alongside the result. The Hard speedrun thread contains an individual claim and does not establish an audited fastest possible time. A time under an old rule set or from a previously completed save is a poor pacing target for a fresh run with ordinary purchases.

Player screenshot of fastest-shift results and difficulty filters
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Agree on the finish before comparing a Hard run

In the 35-minute discussion one player asked if death by the state was the finish, while the runner said they went all the way to the train and escaped. If you want a comparable attempt, record the Hard selection, the first moment the timer starts and the final train outcome. Keep a perimeter death in its own category and state whether any skips were used. The forum time is a player claim, not a verified record.

Version 1.0.4 difficulty screen with the terms of a Hard shift
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Time the vacuum route and the crane from the same late-shift save

Chocler described losing time rescuing misplaced sacks in a recorded 1:22:05 run and proposed comparing a vacuum finish. Make a separate manual save before buying the competing equipment, with the same installed machines, cash and delivered quota. Keep any machines already installed in the same state on both attempts. In the first branch buy the Handling-tab Potato Vacuum and time collection plus discharge into the water. In the second buy the available crane-line upgrades and include the time spent correcting missed bags or blocked outlets. Start before the purchase on each attempt.

Stop both clocks at the same delivered quota, then compare the time and interruptions. To compare actual finishes, use the same destination and ending action on both attempts. The creator proposed the experiment and did not supply a winning head-to-head result. If one branch can only afford its first purchase after extra sales, include those sales in its time.

Match the recorded 1:20:50 run to the Normal board

Chocler’s November 12 upload identifies the 1:20:50 run as Normal in the creator’s description. Open the Normal tab of Records if you want to compare an in-game time against it. For a Hard run, use a recording that explicitly shows Hard, because the two starts have different potato sale terms. If you only have a screenshot of a number, ask which difficulty tab it came from before using it as a split target.

The creator calls the video a world record and explains that they were looking for footage of a faster run. That supports a dated recorded attempt. It does not independently verify first place worldwide. You can still compare your own opening or late-stage section with that footage using identical start and stop actions.

Sources

Related field notes