Potato Please Guide

Potato Please Guide / Story & achievements

Potato Please · Story & achievements

Plan your next purchase without spending Pavel’s money

Enter the cash you have, the next terminal quote and the amount you intend to reserve. Work out what you can buy today and which rewards are still conditional.

Keep a reserve before comparing terminal prices

Enter the actual wallet balance, the current quote in the terminal and the amount you want to hold for an unanswered request. The spendable amount is wallet minus reserve. For example, a balance of 12 with an 8 reserve leaves 4. A 4.50 Medication purchase would leave 7.50 and miss the reserve by 0.50. Deliver enough stock to cover the gap before buying, or consciously choose which expense matters more on this run.

A player reported being only a few potatoes short when the letter opened. Check the balance before interacting with the envelope. A reserved amount in the calculator stays in your real in-game wallet until you actually spend it.

Keep the wheelbarrow reward out of the upfront price

The player ledger records a 210 wheelbarrow and a 10 assignment reward after loading six sacks. A wallet of 200 with no reserve is still 10 short of buying it. The effective cost after the order is complete can be 200, but that reward arrives after the purchase and loading task.

Use the planner with 210 as the quote. When the vehicle is delivered, load six sacks and check that the task advances. Only then add a reward the game actually credited to your next shopping budget. This distinction also matters if the terminal displays a different price in your build.

Budget for a donation when a later visit matters

A player ledger records a roughly 2.75 deduction on the first village shipment and a 3 payment for reporting instead. Those branches differ by about 5.75 in immediate cash. Reporting can close off later visits in that route. If you plan to keep helping the village, do not assume that the reporting money will return on the next stop.

Treat a variable fine as a reserve, separate from a cash purchase. If the wallet goes negative, use the displayed balance as the starting point. At −1.72 with a 3 goal, you need 4.72 of new income even with no other costs. When choosing a route for story reasons, the cash result is just one consequence.

Do not budget Resistance experience as a cash payment

The documented seventh Resistance choice awards 400 experience for hiding the note or 100 cash for reporting it. One cannot pay a 100 request with experience. Decide which branch you want for the story, then compare the resulting money balance with the pending purchase or letter.

The seven reported cash alternatives in the same ledger are 0.50, 1, 1, 3, 7.50, 12 and 100. Their sum is 125 only if that shift actually receives all seven and takes the reporting choice every time. The first six sum to 25. Budgeting 125 early would bring forward most of the cash from the final note.

Can the final family bill be covered by earlier donations alone?

The five family payments in the ledger total 112.25. The first four cost 12.25 combined, while the last asks for 100 by itself. If you want to support every family request but plan never to report Resistance notes, keep that final 100 in your model as a future cost, not a deduction the game has already taken.

A dog food purchase is repeatable at 3 per purchase in the same ledger. If you choose to provision the dog more than once, add the number of actual purchases multiplied by 3 to your planned outlay; there is no fixed number of feeds in this estimate. For example, five listed family payments and two food purchases need 118.25 before your equipment or village expenses.

Decide whether a near-finish purchase has time to pay back

Record enough ordinary deliveries to estimate extra income per minute after an upgrade. Divide the price by the additional income, not by all income the line was already earning. A 420 upgrade that adds 14 per minute needs 30 running minutes just to recover its cost. If only ten minutes remain in the part of the shift you intend to play, you might still buy it for a task or achievement, but the money alone would not repay it.

If the extra income is zero, the calculation has no finite payback time. Watch an actual production cycle first. Buying a faster machine when you cannot keep its hopper fed can leave delivered income unchanged.

Budget for helping both Pavel and the village in one shift

For a no-report aid run, the five documented payments to Pavel add to 112.25. A v1.0.3 ledger observed village fines of approximately 2.75, 5 and 5.50 for three shipments. Together that example needs about 125.50 across the shift, before equipment or dog food. Set aside the next letter payment ahead of opening it, dispatch only the potatoes you mean to donate, and update the plan using the fine you actually receive. Shipment fines can vary.

Sources

Related field notes