Get back into the finished hangar
At the end of the credits, choose Continue Playing. Main Menu takes you out of the shift instead. Your first return can show a one-time message from the developers. Dismiss it and check that you can walk around the hangar again.
If you already left to the menu, look for your completed shift when loading. Since hotfix 1.0.3, completed shifts have their own save slot. Check that you loaded the run that reached the credits before looking for the phone option.
Use the phone after working down the old pile
Inspect the yard before going to the State telephone. If a substantial mound remains, process more of it and try again. The developer describes the threshold as mostly gone and gives no exact percentage. You can leave scattered shavings on the floor: compulsory floor cleanup is disabled on a finished save.
Use the new-pile order at the telephone, then look back outside. The delivery should arrive within seconds. A fresh mound in the yard is the success signal. Repile rearranges existing stock, so using that control alone does not test whether an order went through.
Finishing the hand-peel milestones after the yard is empty
If the story is over and you still need manual peels for Steam, return to the finished shift using Continue Playing. With the old pile mostly exhausted, use the State telephone to order a fresh one, bring some of the delivery to the workbench and finish the potatoes by hand. You can leave your automated line in place; feed the bench from the new stock yourself. Check Old School or These Hands Were Made for Peeling after the batch. The player who ran out of stock originally requested an endless mode; the later new-pile option solves that specific shortage.
Subtract the archived finish from your continuing shift
On the photographed Saves screen the Completed Shift row records 63,306 peeled while a later autosave and numbered slot record 1,009,842, each with The Last Harvest on Normal. For that continuing run the difference is 946,536. Compare only entries you know belong to the same shift and use the timestamp to identify the later save. This measures total post-finish production; the save row does not break the difference into hand and machine peels.
Keep a fresh post-credits pile for manual play
If you want the hand-peeling loop after the story, return to the completed shift instead of beginning a new plot. When eligible, request a replacement pile. At the main control panel stop the powered machinery before you load it; take a small load to the bench. Do not feed the drums or crane during the test. The manual tools can run without main power. Keep that save if you want to return to a manual session later.
Player review: wanting to keep hand peeling instead of running the production line ↗
Developer: continuing a finished shift, supplies and housekeeping ↗
Developer: main power, machine switches, manual tools and completed-shift archives ↗
Sources
- Golden Horn Studios · patch 1.0.4 store.steampowered.com
- Golden Horn Studios · hotfix 1.0.3 store.steampowered.com
- Steam player asks about endless play after the story steamcommunity.com
- Add on for completionists steamcommunity.com
- Earlier completed shift and later matching continuing save with separate totals steamcommunity.com
- Golden Horn Studios: update 1.0.4 steamcommunity.com
- Player review: wanting to keep hand peeling instead of running the production line steamcommunity.com