Potato Please Guide

Potato Please Guide / Machines & handling

Potato Please · Machines & handling

Find your way around Depot 5: the delivery channel, drum room and supply window

The red worktable, blue service window and two different floor channels can look alike when you are carrying a load. These player screenshots show where to stand, which opening takes finished produce and how the route changes once the machines arrive.

Find the delivery opening from the cutting board

Stand up from the board and look along the wall on the right. The destination is a low, wide opening beneath the round wall fan. A dartboard hangs on the panel immediately to its right. Walk the finished load to the open water in front of that grille. Follow a released potato under the opening before bringing the rest of the tray. The dark circular fan is high above the actual delivery path.

The dartboard, fan and Reservoir No. 5 delivery opening
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Position of the workbench relative to the channel
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Tell the potato channel from the flat floor drain

In front of Reservoir No. 5 there are two objects at floor level. One is a square metal grate set flush with the dry floor. The other is a broad open trough containing moving blue water, which leads under the wall. Carry a finished whole potato over the lip of the wet trough before letting go. Use the floor-cleaning equipment for the shavings on the dry side. A potato resting on the metal grate still needs moving.

Square grate in front of the open water trough
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Peeled potatoes moving through the water (Japanese UI, GameCap)
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Return from the pile with the supply window in sight

From the snow, enter through the wide bunker opening with two red lights. Look toward the blue-lit service window along the inside wall and approach its counter. In the recorded view the clerk’s work area is behind the blue frame. Aim at the window until the terminal interaction appears. The red-lit door beside it and the red worktable deeper inside lead to different interactions. If the window gives you mail, finish reading the available document, then target the counter again.

Bunker entrance with red lamps on both sides
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Blue-lit service window as seen from inside the depot
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Enter the processing room when the doorway is open

Find the sliding door marked Storage No. 5 beside the main work area. Later in the shift the machines stand behind this opening in facing rows. Walk up the central ramp and look to either side. The large open-topped metal bins already holding brown potatoes are the machine intakes. For a hand-carried loose load choose one with room, move alongside that bin and test a small feed. The strip between the two machine rows is used for handling sacks.

View through the Storage No. 5 entrance toward the intake hoppers
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Central sack strip and two lines of machines
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Track a peeled potato from a particular drum

At the machine-room entrance look down beside the drum you want to check. Each side in the screenshot has a narrow water run along the bases of its drums. Follow one pale potato from the outlet to that side’s run before walking toward the larger wall opening. When the opposite row is flowing, a dry or blocked run on your side can still hold up that machine’s output. Start at the affected outlet so pieces from the other row cannot disguise the problem.

Separate water runs beside both rows of drums
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Peeled potatoes dropping from a drum into the channel (Japanese UI, GameCap)
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Find a safe place to put down the next sack during a jam

Stop outside the central strip if the room looks like the player’s screenshot: both hopper mouths are heaped with loose potatoes and tied sacks already cover the central approach. Put the new sack on visible dry floor away from the two narrow channels. Take a moment to watch for room in one hopper and for a bag to leave the strip. Bring your staged sack in when the space has opened. That keeps the bag in reach while you clear the line.

Full hoppers and tied sacks crowding the machine-room aisle
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Locate the crane receiver after the pile moves

Stand in the yard and look across the snow at the crane. Its receiving hopper stands on its own steel legs beside the cab and mast. In the player’s photo the jaws are open above that raised hopper, with the loose potatoes still on the ground in front. From the cab, move a captured load over that fixed receiver. Opening above what is left of the ground pile puts your catch back where it started.

Open jaws above the raised receiver, with scattered raw potatoes in front
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Crane and fixed receiver viewed from the open bunker
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Find the real counter when facing the main shutter

A Steam player asked for a permanent total above the main door or water exit. Read the current quota on the shift HUD or the active order before moving another load. For a quick delivery check, note that number at the doorway, send just one clean batch through the reservoir, and look at the same number again. The writing above the shutter marks the facility. The hanging announcement itself does not display a live counter.

Quota display alongside the facility equipment
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The lettering and open water under the reservoir sign
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Locate the desk with the assignment when you spawn facing the wrong way

The opening order asks you to read a document on the desk. From the working side of the cutting board, look across the room for the corkboard on the wall. The paper desk sits directly underneath, between the blue service window and the cream-colored refrigerator. Approach the papers there until the document interaction appears. Read the assignment and return it before moving to a sack on the floor. The cutting board, an unmarked wall poster and the blue supply counter are separate targets.

Desk and corkboard just to the left of the refrigerator
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Opening assignment held above the wooden desk
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Opening order asks for the notice on the desk (Japanese UI, GameCap)
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Use a delivery test when the reservoir has two lights on

Both a red and a green lamp are visibly lit over Reservoir No. 5 in a player image taken during delivery. Stop at the open water and check the amount already delivered on the right of the screen. Send a small batch of finished potatoes, let them pass below the grille, then compare the quota count. This also works before you buy powered machinery: the first-shift photograph already has both lamps lit. The green light alone cannot tell you how many potatoes registered.

Both lamps lit during a vacuum delivery
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The same red and green lights on the first order
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Use the worker exit instead of the fan or the product outlet

If an old video appears to get a worker out through the wall fan or the finished-potato channel, check the video’s version. Golden Horn fixed both accidental escape paths in 1.0.1. Leave the water inlet for shipments. To reach the outside pile on an ordinary shift, take the large yard shutter once your work order opens it. For the final departure, finish the quota and take the key to the separate Iron Door behind the bench. These routes end in different parts of the game.

The high fan and low water grille opposite the board
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Bolted Iron Door for the final route
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Match the structure as well as the depot number

The machine-room photograph labels the tall sliding partition as storage No. 5. The separate peeling-room picture labels a floor-level water outlet Reservoir No. 5. Follow the tall open partition to reach the drums; use the low moving water beneath the colored lamps for selling peeled stock. Reading only the number 5 can send you through the wrong opening.

Tall Storage No. 5 machine room partition
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Low Reservoir No. 5 channel in the peeling room
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Sources

Related field notes