Choose a frame cap for the display you actually use
Open video settings and look at FPS Limit. The documented choices are 30, 60, 120, 144 and Unlimited. For quieter handheld play, start at 30 or 60; for a high-refresh desktop, try the cap nearest your display refresh. Compare the same walk through the depot with the same stock on the floor. A limit is a ceiling, so a machine that renders 45 frames per second will not reach 60 by selecting 60.
If your 120-Hz machine reads near 118 FPS, there is a firsthand report of that result at the 120 cap on a variable-refresh monitor. It is a useful point of comparison. If the counter collapses only when the canal fills with peeled potatoes, inspect that jam and your game build before changing every graphics option.
PCGamingWiki contributor's menu checks and gameplay measurements ↗
Players ask about handheld performance ↗
Golden Horn Studios: build and input changes ↗
Change rendering load with Graphics Quality
The graphics menu offers presets including Low and Potato. PCGamingWiki's menu check found that texture filtering and antialiasing were governed by the preset. If you cannot find separate sliders, try one preset lower and compare the same sign, shadow edge and machine movement. Use a stationary camera for the visual comparison, then walk your usual route to judge the frame rate.
Golden Horn's 1.0.3 notes say integrated GPUs start on Low and the game runs on DirectX 11. Check your active preset after updating or changing computers. If Low is too slow, try Potato; compare smoothness and legibility before choosing which setting to keep. Selecting a different rendering API is not one of the fixes documented for this build.
PCGamingWiki contributor's menu checks and gameplay measurements ↗
Golden Horn Studios: build and input changes ↗
Players ask about handheld performance ↗
Fit the depot on your display
Open Window Mode. Pick Borderless to keep a full-sized game area when you switch to other apps. Pick Windowed if you need a smaller game window beside a guide. Set a resolution with the same shape as your display; the documented list includes 16:9, 16:10 and 4:3 options. If the view looks stretched, restore a matching aspect ratio before adjusting field of view.
For an uncomfortably tight first-person view, try the FOV slider. The tested range was 50 to 80 degrees with 55 as the default. Make small changes in the depot doorway, then revisit the board to make sure the remaining skin is still easy to see. The tester found no in-game HDR toggle. If the image looks washed out on an HDR desktop, compare in standard dynamic range before changing the artwork or brightness.
PCGamingWiki contributor's menu checks and gameplay measurements ↗
Read dialogue against the snow without drowning out announcements
Under Interface, increase Subtitle Size until a full line is readable at your normal seating distance. If white letters disappear against the yard, try Subtitle Background as a separate adjustment. Test each change on the next spoken line; a letter printed on a sheet is not a spoken subtitle.
To keep official notices audible over the soundtrack, adjust Music and Announcement separately and leave Master high enough to hear both. Use the next actual announcement as your test. A player specifically asked which channel contains a ringing sound. That thread does not establish a dedicated tinnitus slider. With the sound present and the volume comfortable, change one channel at a time and restore the ones that make no difference before testing the next.
PCGamingWiki contributor's menu checks and gameplay measurements ↗
Audio troubleshooting question from a player with tinnitus ↗
Set brightness from the left-hand symbol
At first launch the English calibration screen shows three symbols. Adjust the slider until the one on the far left is just visible against the background, then continue. If the second and third symbols are visible but the first disappears entirely, raise it a little. If all three stand out equally clearly, lower it and check again. You can repeat the adjustment under Display after seeing the actual light in the depot.
Use the wide-screen settings as a visual reference
The German-language screenshot shows a working settings screen at 5120 × 1440. For a 32:9 monitor, first check whether your native mode is listed, apply it, then inspect the menu edges and move the pointer to both sides. Golden Horn fixed cropped ultrawide menus in 1.0.1. This one capture confirms the selected resolution in that setup. It cannot confirm that every cutscene or every interface fits all displays.
The same screen has separate VSync and FPS Limit rows. If motion tears as you pan across a doorway, try VSync while keeping your cap and scene constant. If motion already looks stable and your goal is to reduce load, try a lower cap instead. Recheck both scrolling and pointer response after changing either setting.
Use the FOV slider and save the single change
Open the Display tab. The wide German-language capture shows the Sichtfeld (FOV) slider below the graphics-quality and brightness controls. Note the starting position, move the slider, save, and compare the same view from the bench. Use the individual slider again if needed. The separate reset-all control affects more settings than the one camera adjustment you are testing.
Magnify the Journal without losing the surrounding depot
With the Journal open, start Windows Magnifier with Win and plus. Press Ctrl–Alt–L for Lens and move the pointer over a price or rank condition. If the lens follows the middle and crops the margin, try Ctrl–Alt–D for the Docked view and point at the same line. Confirm that both number and unit are readable. Press Win–Esc to leave Magnifier before a timed peel. These are Windows display aids, so test them in your current display mode.
Microsoft: choosing a Magnifier view ↗
Golden Horn Studios: game description, features and accessibility information ↗
MJun.21: equipment prices, prerequisites, letters and Journal task rewards ↗
Check native HDR separately from brightness calibration
The contributor who inspected the retail display menu found no native HDR menu setting and reported that HDR display is disabled in the shipped boot configuration. The photographed Display panel shows ordinary brightness beneath Graphics Quality. Use that slider and the game's calibration symbols when the depot looks too dim. A monitor showing HDR at the Windows desktop does not establish native HDR output by the game. Keep the same monitor mode when comparing your before-and-after screen.
PCGamingWiki: contributor inspection of settings, controls, save files and Steam Input ↗
Sources
- PCGamingWiki contributor's menu checks and gameplay measurements www.pcgamingwiki.com
- Players ask about handheld performance steamcommunity.com
- Golden Horn Studios: build and input changes steamcommunity.com
- Player screenshot: 5120×1440, VSync, frame cap, quality and 55-degree FOV (German UI) steamcommunity.com
- Steam player reports motion discomfort carrying a sack steamcommunity.com
- Audio troubleshooting question from a player with tinnitus steamcommunity.com
- English screenshot: initial brightness calibration steamcommunity.com
- Microsoft: choosing a Magnifier view support.microsoft.com
- Golden Horn Studios: game description, features and accessibility information store.steampowered.com
- MJun.21: equipment prices, prerequisites, letters and Journal task rewards steamcommunity.com