Potato Please Guide

Potato Please Guide / Machines & handling

Potato Please · Machines & handling

Why the next skill row is locked in the Journal

After a promotion, the Journal can show a spare point alongside an entire padlocked row. Read the fractions across the preceding row before choosing where to spend it.

Complete the whole preceding row before spending below it

Open Skills in the Journal and read the fractions on every card in the row above the padlocks. A player who tried to skip earlier skills reports that the preceding row had to be finished. The recording shows all three cards in rows one and two stamped complete. Row three still has incomplete cards, one spendable point is visible, and every row-four card still has a padlock. Use the point on an unfinished card in the open row, then check the lower row again when its last remaining rank is filled.

Early Journal skill choices on the player’s progression route (Japanese UI)
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Budget the points between the first promotion and the final row

Read the maximum ranks left to right. The captured Journal shows 3, 1 and 3 in the first row, 2, 1 and 1 in the second, and 1, 2 and 3 in the third. That totals 17 invested points before buying a skill from the last row on this layout. If you already own most of them, subtract the owned numbers from those maxima and add the remainders. Once the locks lift, you still need a spendable point for the final-row skill you want.

Read Quick Step when you want faster unassisted walking

Select the walking upgrade on the third row before spending. Its recorded description specifies a higher base walking speed indoors, and it has three ranks. To see its effect, walk from the board to the supply window without pressing sprint, buy a rank, then walk back along the same clear path with your hands empty. The separate Run skill is on the second row. When timing Quick Step, keep sprint and the weight of the load the same on both walks.

Check what the second Muscle Memory point actually lets you do

At the board, try the displayed action on one ordinary potato and briefly release it. The Steam player who spent the second point still needed to hold the button and specifically requested a toggle. Keep holding the assigned action for assisted cuts if release stops them in your build. The Journal shows two levels, but neither that player’s test nor the pictured card establishes a latch or an exact speed increase for the second point.

Choose between curing coughing and stopping smoke breaks

A grey view that clears when you take a smoke break is a different interruption from a cough that puts a mark on a potato. If your aim is to remove nicotine cravings, look for Quit Smoking in the Journal when its lower row opens. GameCap’s skill description identifies this as the craving-removal perk. Medication in the Character shop concerns the cough. Check which symptom returns after the next few hand peels before spending cash or a rank point.

Medication in the Character equipment shop (Japanese UI, GameCap)
Original source ↗

Spend the right resource for a locked Journal row

Cash at the Supply Office upgrades equipment. To open a locked Journal row, check every skill card in the preceding row and invest the available promotion points until each reaches its listed maximum. Buying Steel Knife II changes the equipped blade but does not spend a Journal point. Check the point counter and locks before and after your next promotion.

Count the unfilled cards above the last row

The T-34 bucket is listed on the row above the last group. A player who already transports by bag might never need its 48-potato load, but the preceding row still has to be filled to open the lower skills. Inspect its unfilled ranks alongside Muscle Memory and movement speed. Reserve points for that gate before expecting to buy the second knife.

Plan for the early tobacco mechanic before starting a shift

A November 13 player specifically wanted an accessibility switch to remove smoking from the start. The documented way to end nicotine cravings is the later Quit Smoking Journal skill. Check the skills row and its prerequisites on your own build. If avoiding on-screen tobacco from the beginning matters, the early tutorial and shifts still include it in the documented version.

Apply a Journal point after selecting a skill

Open the Journal’s Skills page and select the Tremor Treatment card. Check the Free Points figure on the left and the Status fraction in the right-hand details. When the screen shows one available point and 0/3, selecting the card has only displayed its description. Use the Learn button below Status, then check the fraction again. A later capture shows 2/3 beside the same card, with its third level still available. Returning to the board without pressing Learn leaves the displayed selection unpaid.

Sources

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