Equip the Steel Knife for Real Steel
Check that you bought Steel Knife in the Peeling tab, then select its tool slot and return to the board. The character can own more than one cutting tool. Watch the blade in hand before testing it on another potato. If the purchase is still locked, check the preceding Down the chute assignment and finish its ten sales at the inlet. A community player’s recorded opening reaches the steel blade around the 26-minute chapter.
Steam discussion: Steel knife better than peeler. ↗
Player review from Steam’s french review feed ↗
PC walkthrough with the named Journal orders and their counters ↗
Player recording: opening shift, requisitions and Steel Knife at 26:00 ↗
Raise Carry Capacity again for Bigger Hands
Look at the owned level beside Carry Capacity under Handling. Buying the first level for Bigger Pockets got you into the yard. Bigger Hands later requires level three. If you are still at one, buy two more levels there and check the Journal after the third. Count your owned levels at the terminal before saving for the bucket. Buying another kind of hauling equipment will leave this particular upgrade line short.
Player review from Steam’s french review feed ↗
PC walkthrough with the named Journal orders and their counters ↗
Count several trips for Bucket Run
Equip the bucket, collect one load from the outdoor heap and bring it to the raw bin at the workstation. Empty it and check the Journal after that trip. The hundred in Bucket Run is the total carried across loads. Keep filling, carrying and emptying the same bucket until the total reaches one hundred. If the order does not progress, check that you have been hauling with the bucket and have the correct task active before buying another capacity upgrade.
PC walkthrough with the named Journal orders and their counters ↗
Opening playthrough observations from tutorial to Bucket Run ↗
Max the handheld Peeler for Proper Tools
Open Peeling at requisitions and look for the handheld Peeler. Buy its remaining upgrades through level three. Check the Peeler’s own level and the Journal before putting money toward any Crank or Auto Peel Machine. Players distinguish the handheld Peeler they use with Muscle Memory at the board from the stationary drums. For this order, raising a drum or improving a different hand knife leaves the requested tool unfinished.
Steam discussion: potato peeler getting stuck ↗
Steam discussion: Muscle Memory and Peeler Bug ↗
PC walkthrough with the named Journal orders and their counters ↗
Use the larger raw bin after A Better Bench
Buy the Kitchen Table when the Journal reaches A Better Bench. Carry a batch to the newly enlarged raw storage at the workstation before taking your place at the board. Watch the next potato enter the cutting position, then make the cut yourself. The upgrade changes staging and the movement of potatoes at the table. The crank and motorized drums are separate purchases. If the bench stops presenting potatoes, check the raw supply beside it first.
Steam discussion: Turn off auto-launcher ↗
PC walkthrough with the named Journal orders and their counters ↗
Work the twenty Hands to Work potatoes at the cutting board
After Bigger Hands, read the new line asking for hand peeling. Bring raw potatoes from the yard to the table, enter the board and peel each until the station accepts it. Check the objective after a few finished pieces. Hauling a bucketful to the bin or selling a previous batch finishes other kinds of work; watch the hand counter on the active Journal card. The next Bucket Run assignment introduces its own carrying target after this one is complete.
Use the bucket itself while Bucket Run is pinned
Look at the lower-right tool slot before crossing the threshold with a load. One player screenshot shows the Bucket Run card at zero and the worker visibly carrying a cluster of loose potatoes by hand. If your hand is full, deliver or set those potatoes down first. Select your purchased bucket, scoop a fresh load and carry that load in the bucket. Check the transport counter again. A hand-carry upgrade can make a handful look as large as a scoop without using the required tool.
Complete the registered sale on the To the Channel task
Read the number beside the current order before sitting down. A Turkish interface shows the order at zero of ten while a rusty knife is on a partly finished potato. Complete and collect the finished pieces, then take them to the water under Reservoir No. 5. Check the ten-sale counter after the water has carried them off. If it stays short, count pieces still waiting in the tray. Growing your tray is useful preparation, but its remaining pieces have not yet made the trip.
Read the Warm-up boxes before making another trip
Warm-up follows the first knife requisition. The card photographed by GameCap tracks ten peels and ten deliveries separately; the player’s assignment checklist also records opening two sacks. First check which line is missing. If you have ten peels but fewer shipments, check the finished tray and deliver it before cutting any more. If the sack line is still outstanding, open the designated supply sacks at the depot instead of tearing open a bag that you packed later. Watch the card for the next order after its remaining line clears.
Check the assignment number after the green Reveille banner
In the captured opening shift, Reveille has a green completion notice as soon as the player brings a potato to the board and begins peeling it. The HUD still shows no money and the bench still shows zero output. Continue cutting this first potato to the board’s acceptance point, then collect finished potatoes and follow First Cut’s three deliveries. A green Reveille banner confirms you started work. It does not mean your first cut has been accepted, sold or paid.
Recheck an objective marker after standing up from the board
The 1.0.3 developer notes say markers hide during interactions. If an objective arrow disappears just as you take a seat, finish the current stroke or leave the workstation and look at the pinned Journal task in normal movement. Use its named object rather than trying to steer a knife toward the off-screen marker. If the task remains listed and the target reappears once you step away, the task survived the interaction. If the Journal and menus are blank outside the bench as well, that is a separate data-loading symptom.
Golden Horn Studios: hotfix 1.0.3 ↗
Calculate the gap to the third Carry Capacity tier
The photographed shift has the first two tiers, 2.50 in the wallet, and a separate 1.50 reward printed on the assignment. Tier three costs 3.25 in the player's price ledger. Sell enough to cover the 0.75 gap first, buy tier three, then watch for the assignment to complete. The printed reward cannot fund the last tier in advance.
MJun.21: equipment prices, prerequisites, letters and Journal task rewards ↗
Pay only the remaining tier on the Proper Tools page
One pictured shift has Peeler II, 12.61 in hand and the Proper Tools order still at 2/3. The remaining listed price is 9; the first two prices have already been paid. Before ordinary sales or rewards that would leave 3.61. Buy the final tier in the hand-tool section and watch the order tick over instead of saving the whole cost of three tiers again.
MJun.21: equipment prices, prerequisites, letters and Journal task rewards ↗
Read the assignment target separately from the total shop tiers
In the pictured shift Bigger Hands shows 1/3 while the complete Hauling schedule lists six Carry Capacity tiers. The first figure is what this worker has purchased toward this task, and three is the task goal. From 1/3 buy the next two listed hand-capacity upgrades, 2.50 and 3.25 at the recorded prices. Check the Journal after the third owned tier before spending on tiers four through six. You can finish this order without buying the whole card.
MJun.21: equipment prices, prerequisites, letters and Journal task rewards ↗
Keep earning during the gap before Bucket Run
Chocler singled out time spent waiting for the bucket as an unresolved opening split. Check which Journal card is active and what the shop still needs. In the v1.0.3 list, Bigger Hands requires Carry Capacity III. Hands to Work asks for twenty hand peels before Bucket Run. The bucket costs 9 and its later card calls for hauling a hundred potatoes with it. Waiting beside an empty requisition slot does none of these jobs.
Take small loads to the bench during the hand-peeling card and send completed stock to the water. When the bucket is available, buy it and switch hauling methods. To test your route, compare the time at the end of Bucket Run, including the hundred carried, against a second opening from the same starting save. An earlier purchase alone does not establish a faster exit from the manual orders.
Chocler’s November 11 run and proposed route tests ↗
Chocler’s original run description preserved with the video ↗
Sources
- Steam discussion: Steel knife better than peeler. steamcommunity.com
- Player review from Steam’s french review feed steamcommunity.com
- PC walkthrough with the named Journal orders and their counters 9puz.com
- Player recording: opening shift, requisitions and Steel Knife at 26:00 rutube.ru
- Steam discussion: What counts as "Peeling by hand" steamcommunity.com
- Steam player review steamcommunity.com
- Opening playthrough observations from tutorial to Bucket Run www.potato--please.wiki
- Steam discussion: potato peeler getting stuck steamcommunity.com
- Steam discussion: Muscle Memory and Peeler Bug steamcommunity.com
- Steam discussion: Turn off auto-launcher steamcommunity.com
- GameCap: first-person Japanese guide with in-game captures gamecap.jp
- Loose potatoes carried by hand while Bucket Run is active steamcommunity.com
- On the workbench during the To the Channel order steamcommunity.com
- The same order beside the receiving water steamcommunity.com
- Player-recorded terminal prices and assignment checklist steamcommunity.com
- Completed Reveille banner with raw stock, empty output and zero wallet steamcommunity.com
- Golden Horn Studios: hotfix 1.0.3 store.steampowered.com
- Out-of-workstation view of the next tutorial interaction steamcommunity.com
- MJun.21: equipment prices, prerequisites, letters and Journal task rewards steamcommunity.com
- Carry Capacity at two of three, a 2.50 wallet and a separate reward steamcommunity.com
- Task 11 at two of three with Peeler II equipped and 12.61 cash steamcommunity.com
- Bigger Hands 1 of 3 shown beside assignment number 8 steamcommunity.com
- Chocler’s November 11 run and proposed route tests www.youtube.com
- Chocler’s original run description preserved with the video gridvids.com
Related field notes
- Find your way around Depot 5: the delivery channel, drum room and supply window
- Read a Supply Office upgrade card before spending your shift pay
- Crank, Sack Run and Full Line: the machine orders in the Journal
- What to upgrade next when the shift slows down
- Carrying upgrades: tier prices and savings targets
- Automation upgrades: tier prices and savings targets