Potato Please Guide

Potato Please Guide / Machines & handling

Potato Please · Machines & handling

Crank, Sack Run and Full Line: the machine orders in the Journal

The machine orders track several kinds of work. Read the line below the purchase box to see whether the depot wants a powered drum, completed loads, or a job done with the wheelbarrow.

Make the fifty Turn the Crank potatoes count

Read the machine-output line under the purchase box. Feed raw potatoes into the hopper above the newly installed crank, stand at the handle and hold its displayed action while it processes the load. Look back at the Journal after several potatoes have left the drum. If it still reads zero, check whether the hopper actually received your load and whether you operated the handle. Peeling the same batch at the Kitchen Table advances a different kind of work.

Turn the Crank order with the machine output counter (Japanese UI)
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Make the three bags for Sack Factory after unlocking Bagging

Buy the packing upgrade named on the first line, then head to loose potatoes at the pile. Hold the bagging action until a full sack forms and check the second line on the Journal card. Set the bag somewhere visible before making the next one. Opening a bag you already had gives you loose potatoes; that is the opposite operation. The pictured objective asks for three newly filled sacks, so watching the count change at formation is a quicker test than waiting for them to reach the drums.

Sack Factory purchase and three-sack counters (Japanese UI)
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The Bagging purchase on the Handling screen (Japanese UI)
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Use the wheelbarrow itself for Sack Run

Check that the first line shows the wheelbarrow purchase. Make full sacks at the heap, load them into the barrow, take it into the depot and unload near the processing line. Read the six-sack line after an actual barrow trip. Carrying six bags separately can keep the machines busy while skipping the equipment the task names. If the cart reaches its physical limit, take that load in before packing another sack.

Sack Run order with the six-sack hauling requirement (Japanese UI)
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The purchased wheelbarrow in the Handling tab (Japanese UI)
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Run the first purchased Auto Peeler for the Automation assignment

The new machine satisfies the purchase line. Now bring a raw load to its hopper and watch it process while you are away from the crank. Check the Journal again after output has actually left the machine. In the pictured shift the worker already owns the peeler and the second line sits partway toward 500. Continue feeding the drum until that line finishes. A purchased but empty machine makes no progress, and manual work at the knife is a different counter.

Automation order showing purchase and partial machine output (Japanese UI)
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The Auto Peeler purchase at the supply window (Japanese UI)
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Complete Full Line even when another drum would not be your preferred purchase

Read the fraction next to Auto Peel Machine in the order. The pictured card asks for all three levels in the Auto Peel Machine row at the counter. Buy the remaining entries on that row as earnings allow and use the gantry to supply the additional drums. Crank III motorizes the original machine and Overclock changes processing speed. Neither raises the owned fraction on the Auto Peel Machine purchase line. Return to the Journal after each purchase to confirm the requested level changed.

Full Line card showing the three Auto Peeler levels (Japanese UI)
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The Auto Peeler purchase at the supply window (Japanese UI)
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Read Hands Off the Crank when your bucket is already empty

The German screenshot shows the order at 14/24 with Crank Peel Machine still at two of three. The bucket on the right is empty and potatoes are already dropping into the hopper. This order asks you to finish the crank purchase line. Processing more loads can earn the cash, but the visible upgrade fraction changes when you requisition the final crank tier. Check the Automation tab, select the original hand-crank entry and verify three of three on return.

The active crank order at two of three while potatoes enter the drum
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Assignment 14 requests the maximum crank upgrade (Japanese UI, GameCap)
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Crank row displayed at its final owned level (Japanese UI, GameCap)
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Separate the cash objective from the crane you are operating

When the top left says Autopilot and a purchase reward is still listed, moving the claw by hand does not advance that purchase. On the Russian capture the worker is sitting in the cab with the Autopilot box still unchecked. Leave the cab and inspect the separate Crane Autopilot row at the supply terminal. Buy its first tier once it is affordable. Return to the yard and watch the unmanned crane perform a cycle. You can be well into the shipment quota before this order is affordable.

A worker inside the manual cab with the Autopilot order unchecked
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Autopilot acquisition on assignment 23 (Japanese UI, GameCap)
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Separate Claw Crane and Crane Autopilot rows (Japanese UI, GameCap)
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If The Claw order appears while you are already vacuuming outside

The capture shows assignment 22 asking for the Claw Crane while the worker is holding a working vacuum outside. Shooting another tank can fund the purchase, but the transport tool cannot tick the crane acquisition box. Open the terminal’s Automation tab, check that the outdoor cableway prerequisite is owned, and requisition the Claw Crane once your balance covers it. Look for the operator cab alongside the fixed receiver and check that the Journal has advanced.

A working vacuum with The Claw still unchecked
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Assignment 22 specifically asks for the claw crane (Japanese UI, GameCap)
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The crane and cableway rows in the shop (Japanese UI, GameCap)
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Choose the right tab when Faster Wire is the remaining order

The Faster Wire card follows the first Cableway order and asks you to upgrade that same outdoor line. At the supply counter read Sack Cableway in Automation and compare its owned fraction with the requirement. The pictured progression uses its second tier for this task. Improving the overhead indoor Sack Gantry, even though it also runs a hook, spends the money on a different row. After the purchase, check the order has advanced before buying more cable tiers.

The first outdoor cableway order (Japanese UI, GameCap)
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Faster Wire asks for the next cableway upgrade (Japanese UI, GameCap)
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Separate Sack Cableway and crane rows (Japanese UI, GameCap)
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Measure the Master Peeler counters after the order appears

The two photos show why earlier work can be misleading. In the Russian capture the shift quota already shows 43,084 of 60,000 while the Master Peeler card lists only 4,720 of 15,000 peels and 1,175.77 of 2,500 earned. Use the two figures on the assignment as your starting point, make a fresh paid delivery and check which figures move. Keep the production and earnings lines separate from the upper-right lifetime-of-this-shift shipment progress. Use the patch recovery instructions on the Master Peeler guide only if the full shipment quota is already complete and the assignment is still stuck.

Master Peeler assignment and shift quota shown simultaneously
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Two distinct requirements printed on Master Peeler (Japanese UI, GameCap)
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Follow the purchase named by the numbered Journal order

One photographed shift shows the vacuum equipped during the cableway assignment. Your own vacuum can transport stock, but the Journal checks installation of the named cable system. Open the automation section for Sack Cableway, confirm the crank and wheelbarrow prerequisites, then compare the wallet with 1,250. Using the vacuum again will move produce but does not install the cable.

The cableway assignment is active with the vacuum equipped
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Buy the assigned speed tier while fixing the upstream delay

Read the purchase condition in the Journal and keep the price of that required tier in cash. Buy that tier when affordable. During the next supply run, watch the hopper immediately after unloading, then again when you return. If it empties between loads, spend your next session moving and loading sacks. Another optional speed tier would make an empty drum wait faster. The player who reported this situation had already built the gantry and could not afford the vacuum. The report does not make a vacuum a prerequisite for the assignment.

Keep the first three sacks for the following wheelbarrow order

Check the assignment before taking your first packed sacks to a machine. On card 15 the packing operation itself is the test. Form one sack of loose potatoes and watch the counter advance. Set it aside on open, level ground away from the pile. Repeat until the Journal moves on. Emptying those sacks into a drum immediately consumes bags you could still transport.

Card 16 asks for a wheelbarrow and six loaded sacks. Buy the barrow once you can pay its 210 price, roll it up beside the sacks you kept, and load one while this card is active. Check the wheelbarrow counter, then use the rest and pack additional sacks to finish. If you already emptied all three, keep the shift and pack a new load. This route reuses the physical bags and gives each order its own observable action. It does not require the second counter to remember anything you did before it opened.

Finish the story if you prefer hand work

You may keep peeling at the bench, but look at what the pinned order actually counts. Turn the Crank explicitly asks for 50 machine peels, and Automation asks for 500 by machine. Hand peels at the board do not satisfy either machine counter. When you reach one of these orders, feed the specified machine and watch the counter for a test batch. Go back to your knife while the powered line processes later loads.

Sources

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